About Us
The Origin of Dark Priestess
Welcome, dear reader.
My name is Rain, the founder of Dark Priestess.
I have been running tabletop campaigns for as long as I can remember - since the early years of my childhood when I first found the old ways through 2nd Edition Dungeons & Dragons. I was raised among traditional fantasy roleplayers, and learned early what it feels like when a world has weight and when choices have consequences.
Over the years, I have worked and played alongside many visionary creatives, game designers, and worldbuilders. I borrow from their old-school philosophies and attempt to revive that apocryphal soul of tabletop gaming through my works. Achievements that are earned. Danger that is real. Stories that do not wink at their own darkness.
I founded Dark Priestess because I couldn’t find a studio catering to these needs. I wanted to create something that felt true. Not a theme park draped in grimdark set dressing, but a world that remembers what you do. A world that could be real, that one could actually live in.
My settings are designed from the outside-in: mythos first, then fundamental forces, histories, and cultures that shape daily life in the world. Years have gone into refining these continuities until they could bear the weight of play; OSR-inspired, dark, and evocative of the feelings I had as a child encountering old-school dark fantasy for the first time.
Dark Priestess creates experimental dark media - not just for aesthetic, but to ask real questions with teeth. In REDCASTLE, men make their own monsters; Gods and Devils are one and the same. What do you do when evil is not a distant lord, but a familiar habit - one that you may be unconsciously worsening the world through yourself?
These worlds are living, breathing continuity engines. My campaigns permanently alter the setting - advancing the timeline, leaving indelible marks upon the history of REDCASTLE. Some of the best - and worst - events in its chronicle were spurred by the actions of ordinary players.
If you have long sought a studio that understands the purpose of dark media, one that does not shy away from the teeth that were characteristic of old-school design, welcome. You have found the right temple.
Old School Bones. New Teeth.
-Rain